NVIDIA has rolled out its latest DLSS 4 technology with Multi Frame Generation, promising a major performance boost for two new PC titles — The First Descendant and Death Relives.
According to the company, the technology can multiply frame rates by almost five times at 4K resolution, delivering a smoother and more responsive experience for players using GeForce RTX graphics cards.
The First Descendant, developed with Unreal Engine 5, is a free-to-play, third-person cooperative action role-playing shooter. The game focuses on strategic boss fights with up to four players working together. Season 3, titled “Breakthrough,” launches on 7 August and adds a new open area for exploration and combat, a Field Colossus Raid, and a hoverbike mount to speed up travel.
A crossover event with the action RPG NieR: Automata will also feature in the new season. Existing graphics features include DLSS Frame Generation, DLSS Super Resolution, DLSS Ray Reconstruction, DLAA, Reflex, and multiple ray-traced effects. With the new update, NVIDIA DLSS 4 with Multi Frame Generation will deliver an average frame rate increase of 4.9 times at 4K resolution, offering what NVIDIA calls “the definitive PC experience” for GeForce RTX users.
Meanwhile, Death Relives from Nyctophile Studios is a survival horror puzzle game set in Aztec settlements and surrounding landscapes. Players are pursued by an ancient Mesoamerican deity as they solve environmental challenges to survive.
The game uses the NVIDIA RTX Unreal Engine 5.4 branch to incorporate advanced visual features and performance optimisations. DLSS 4 with Multi Frame Generation, alongside DLSS Frame Generation and DLSS Super Resolution, allows the game to run at high frame rates without compromising visual fidelity. NVIDIA Reflex is also integrated, reducing system latency and making controls more responsive — a critical advantage in fast-paced or high-pressure gameplay situations.
DLSS, or Deep Learning Super Sampling, is NVIDIA’s AI-powered image upscaling technology. It uses deep learning algorithms to render frames at a lower resolution and then upscale them to higher resolutions, maintaining detail while improving performance. Multi Frame Generation, introduced in DLSS 4, builds on this by generating multiple high-quality frames between rendered ones, further increasing smoothness without overloading the graphics card.
NVIDIA says the addition of DLSS 4 to both The First Descendant and Death Relives demonstrates the company’s commitment to enhancing gaming experiences across genres — from large-scale cooperative shooters to atmospheric survival horror titles.
Gamers with compatible RTX hardware can enable DLSS 4 in the graphics settings of each game, provided they are running the latest drivers. The company suggests that the benefits will be most noticeable at higher resolutions such as 4K, particularly in graphically demanding scenarios.
With the rapid adoption of Unreal Engine 5 and growing demand for cinematic visuals in games, NVIDIA’s latest update is aimed at ensuring PC titles can deliver both fidelity and fluidity — a balance that remains at the heart of modern game performance.